Hello! my name is Jeremy I am tired of tutorial hell on learning CPP and BP and am just looing to connect with any unreal engine users who know what they are doing and connect on making a game together. I would like to make a 2.5d Metroid / megaman homage or a final fantasy tactics vs your friends? I know ,,, just epic…
Hey guys, just in case someone is interested in my workflow for how to create portfolio ready renders inside Unreal Engine 4. People asked me how i do it. Here is the answer:https://www.artstation.com/artwork/1JGdL I hope it´s useful for you and i hope you like it! Thank you, Gazu
Hello guys, It's been a long time since I last posted here, but I'm checking this daily as you guys create really really cool stuff. We (VAN CUBO) have just finished our first mobile game in unreal engine and I want to ask your opinion. Here's the game trailer https://www.youtube.com/watch?v=bbjn7czqepY…
I'm making a scene in Unreal Engine 4 and the reflections are coming out pretty grainy. Is there a way to reduce the grain or blur the resulting grain to give a less grainy result? Some other pertinent information: I've tried this on two different machines of varying performance (both machines run on an different gen i7's.…
This windmill it's inspired by Passion Pictures and Gorillaz concept in their music video, Feel Good Inc. It's part of a personal project that I'm currently working on Unreal Engine 5 Created with a hero asset pipeline. Lighting all real-time dynamic with Lumen. Really enjoyed making this scene and was a great opportunity…
Hi everybody, searched everywhere but couldn't find anything. What's your workflow with instances? I mean to save geo and texture , to instance things like buttons on a character or repetitive features on a facade . Can you work with instances in zbrush or you don't arrange them together untill in engine space? Or maybe im…
What's going on, fellow devs. I recently uploaded a kind of informative video about what channel packing is and why it is important. Additionally, I will show you how to pack your textures in Photoshop and finally, we are going to set it up correctly in Unreal Engine. Channel packing sounds familiar to experienced users,…
I'm having a very annoying problem ATM when compiling for source engine. Where my character's wrists seem pinched. I am assuming they are rotating a full 360 degrees. Though I am not fully experienced in 3ds Max to determine if the bones are aligned to one another down their hierarchy. Note: I am using a standard…
Olá pessoal, depois de dois resolvi voltar a produzir e aprender sobre 3D, percebi que o pessoal tem alta capacidade e olhar clínico por aqui, muitas artes magníficas, e venho através do meu último projeto mostrar um pouco do meu trabalho! Usei a Unreal Engine 5 para fazer esse pequeno projeto, pois na época estava…
I have a project at work for a health care company that requries using real-time 3D on the web. Basically, what they want is something akin to the character configuration system for games like Oblivion: various sliders modifying the mesh, texture and shader changes, etc. Ideally, it would allow me to simulate fat gain and…