Yeah for Sprites! :) I been playing with A.RABBITS code all day. Looks like something is missing here, but what ? Would love to know how to rotate around the other 2 axis. (yeah ,1 more axis is enough but knowing the other 2 would be great)float4 output;float3 CameraToObjVector;//Get Camera to Object…
Is it somehow possible to change the static switch parameter of a Material Instance Constant at runtime? I know its working with floats and vectors but for some reason there seems to be no way for bools. I like to have the player choose from different shader effects. I would do it with liner interpolate nodes and then a…
Phil, they call that solution 'floating geometry' and it's a good solution for a lot of examples. There's a good chance it'd work in this case too. However. In this case it won't give any shading issues (I think) and it only costs about 8 triangles (which on a 8000 triangles gun isn't a big hit. And having floating…
Hi there! Well I'm no expert but from looking at this so far I'll try and offer a little crit from my perspective. :) Do they offer life drawing classes on your course? I find they really do help! At the moment I'd say the legs and hands look pretty cool. The chest and his shoulders look out of proportion though. Also I'd…
Looking good for a first, but I'll hold you to a higher standard =P Crits: - Starfish Fingers, they taper too much, too fast. When you rig and animate the finger tips always lose some bulk, and starting with tiny pointy fingers will ensure you lose the first digit when the finger bends. Give each section of the finger some…
Try em both. Most people get turned off to animation at the rigging/skinning phase but don't start there. That takes another skill set and if you're an animator the technical side shouldn't be your first concern. Creating realistic believable motion should be your first. Honestly, start with a bouncing ball and the 12…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Hi, Another pass on textures , added spec map. I stopped using the node shader and worked on the baked textures (not lightbaked . , i just mean baked to a flat image instead of mixing various handpainted and tileable maps using nodes) For the color channel i just added some big stamps of leaks and scratches from photos to…
Since this is my first post here, I would like to say hello to everyone :) Now. Using normal maps is pretty convenient way to get reflection and refraction effects. You can cast rays in pixel shader by sampling Glass normal map and adding this vector to the final texture coordinates. To make myself clear here is the…
I ran into a similar issue with the muzzle not looking integrated and instead just laying flat against the gun. For the bottom muzzle you can do a quick trick to make it appear less floaty. Just create a white circle around the uv and convert the circle with ndo or crazy bump. Then youll have a bevel look to the surface.…