modelFinished this one! Was inspired by some Overwatch/Fortnite stuff and though I would take a stab at something up that alley. Little personal submarine, bubbly and bulbous. Learned some good stuff :)
Can finally show some of the Fortnite mini figures that I made last year at Eleventyplex, more on artstation: https://www.artstation.com/artwork/oOK1aJ
If you're using Modo, you're gonna want most of the modeling tips from Warren Marshall of Fortnite fame: https://www.youtube.com/channel/UC5dRrOarPI6ufGWsabG28FQ
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
calling fortnite PBR is a bit of a stretch it might use the unreal shaders with some tweaks, which are metalness roughness workflow. but it is definitely not very physical in terms of materialsetup
Dynamic instancing is pretty effective in unreal, then use hlods for distant stuff. There's a load of information about how they did Fortnite floating around - that would be an appropriate place to start
For this project we were tasked with replicating a creature or character from a 2D image as best we could, I chose the chicken skin from the game Fortnite and have also included my reference images below.
After being criticized and cursed since 2017, my Khan model is finally at a state where he can now curse the world and find a reason for living. Currently rendered in character creator/unreal 5, the goal is to make him playable so he can unleash his wrath on Unreal 5's entire library of cursed fortnite characters. Scroll…