You have a set of skills from your previous employment that you are in a position to leverage. Dev-ops (assuming I'm understanding your duties correctly) is not a million miles away from the less arty end of being a TA - there are certainly transferrable skills/processes (i know this because I've spent the last year…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
Saying that 99% of the output is garbage makes no sense. It is a work in progress and its part of the AI generation process to reroll and iterate & prompt craft to get the results you want. It takes time and iterations. Just like any other process creating art does. Its the same with sculpting. Does the image below look…
Some of the photos of my progress. I have added more detail and fixed some of the shape and dimensions issues. I am still working on the rope on top of the sheath, but I am about to sculpt some wood and metal details in ZBrush. I will probably keep it fairly simple and focus on just the big shapes and details, such as the…
Some more progress for my bat. It's at the 1k limit here at texture rez- I just need to figure out how to get it on a rig and test it out, this maya smd export process doesn't seem to be working out for me. Also, I have no idea what I'm doing colorwise yet, gotta play with some things that's for sure. Progress is progress
Progress has been slow, but is fairly substantial. Barring any glaring issues, once I build her shoes and get a little more definition in the legs, Harley Quinn's high-poly model should be done. Sometimes you really just gotta do things the hard way. I'm sure there's always an easier way, but when the standard tricks like…
These are called fireflies, which is a type of noise caused by the pixel not having enough samples to converge to the result you want. The solutions to this are either: 1) Render long enough (with progressive) or give it enough samples (non progressive) that the fireflies disappear. 2) Use a denoiser. Think of the process…
This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
Hi folks! I modeled this crate for modeling/texturing practice and when I imported into Substance and textured, I noticed the UVs were strange on the back bottom plank and the side. The other sides are okay. I transferred UVs on some of these but not all, however, I deleted history and did everything correctly in that…