You're simply in that weird state where you already know quite a bit of technical things, are being influenced by a highly specific tool that is not "standard practice" (HardOps) ... while also lacking experience to get some perspective on things. A few things : • A HardOps/Boxcutter model can look fantastic, but it will…
You might want to consider investing more into your concept/planning/pre-production phase, Scott. You've come a really long way in such a short period of time, but there's always something you can improve. Even on the smallest of projects, there's research and pre-production work to be done. Here, it would have been a…
TL;DR: International team looking for people to work on a multiplayer life simulation game in an alternative Western setting. Esp. looking for artists to work on the vertical slice. The prototype is near completion. Compensation will be rev-share, Patreon later this year. * ABOUT ME * Hello, I am Bent from Germany. I am a…
Honestly, that seems weird. My eye isn't great for concept art stuff that isn't character/prop work, but your work looks... pretty solid? You do have a large number of pieces... Might need to trim the fat? * The raqay - lab piece has a lot of high-frequency elements and it makes it hard for my eye to rest... even though…
E3 2015 - June 16-18, LA USA www.e3expo.com IGN have good coverage http://uk.ign.com/events/e3 http://www.latestnewsexplorer.com/e3-2015-list-of-confirmed-games/ The Major Exhibitors Scheduled to Appear: 505 Games Alienware Activision Bandai Namco Bethesda Capcom Crytek Deep Silver Disney Interactive Electronic Arts Mattel…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
Yep. I'm sure I'm not the only one that questioned that character once or twice... Kinda feeling left empty, now that the series doesn't have that overarching goal
Whoah, that dude is messed up in the head. Literally! Lookinc cool man. I like how you worked in the overarching light to dark from one side of the face to the other, as well as the smaller details. 8-)
This happens to me. It's awesome, it's one of the biggest ways I digest the huge, overarching concepts that I need to understand as an artist, like perspective and color theory and anatomy. A billion little revelations leads to quite an increase in understanding.