Hi! There is something I would love to do in Maya (Max is fine too). Basically I'd like to be able to select edges on a polygon object, and render them to texture with a preset for edge thickness. The reason is, I like to 'paint' darker values were some particular edges are located on the model (especially for mechanical…
Hello, guys. I understand similar problem has been discussed before, but I my problem is a little different. And I think this is a very common issue. Maybe someone has already know a way of dealing with this problem. I am creating LOD for high-density overlaid alpha planes. I created the low-mesh however I can not create…
Hello, Looking for a Graphic Product Rendering for patented, unique wristwatch designs. All files are in Adobe illustrator. It's an unpaid project but a good opportunity to build your portfolio with a product eventually going to market. Any renderings you create will be yours to showcase.
HI there, I tried to render a ball with a Arch&design material and a dent map connected to the bump map. When I apply the material and hit render it looks nothing like the preview. Also I have seen others do the same as me and theirs looks fine for some reason so I assume I have a settings wrong? Please help.…
Hey all, ive made a level but i need to use a heightmap, and i was looking through max's render to texture and i see that 'heightmap' is an option. how do i get it to work? everytime i tried it just renders solid black?
Im looking for an 3D artist who can use Maya or UE4 to render a 1 min short film, the right candidate needs to be experience in setting up camera and familiar with shader and render engine, render engine can be Vray Arnold and Unreal Engine, etc. DM here, looking forward to hearing from you!
Hmm, I'm not sure. The render bar in Quixel Colors is just a simpler way of 3Ds Max's RenderToTexture window, we've modified it to render out in TIFF or PNG format, Can you try render out with just 3Ds Max's Render To Texture and let me know if the problem persists? Thanks, Scott.
I usually do scripted image manipulation using maya's hardware rendering and cgfx. But in this case I want to generate RGBE/RGBM images to workaround the fact that maya can't load HDR maps (yes I never managed to do this so if you did, pliz help). So I need an external application and PS CS4's Pixel Bender seemed like the…
I would recommend also to render just as a image sequence (I have best experiences with PNG for compositing stuff) and then convert it afterwards with Virtual Dub or so - or toss it into After Effects if you need to apply some effects. The reason for a image sequence? - very fast encoding/ decoding (loading a AVI file in…