Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Ah yeah ARC, there are a few ARC players who play this game too. There used to be a lot more, also if you're familiar with the FU clan, they play too and are surprisingly very good.
Chrome supports ICC color profile automatically. 1 reason why it may display differently than others. http://www.chromestory.com/2012/09/google-chrome-now-supports-icc-v2-profiles/
probably not, I messed around a bit more, lessened the spec on the eye, lightened up the iris a bit, and blurred the edge of the iris. Im feeling a bit better with this one, will spend some more time on it tomorrow
About the eyes : try a really small pupil/iris rather than a great big one. Showing a lot of white in the eyes of toony characters generally looks better than a slightly creepy giant iris
No. Ryzen 3000 now surpasses Intel in IPC. Clock for clock, Ryzen is faster. Intels new 9900ks is actually lower IPC than the 9900k because Intel put some of the HT exploit mitigation's into the silicon.
The bottom part of the eye needs some luvin'. It start off too low and this throws off the size of the iris. You have the red shape, but it needs to be more like the green. This will help make the iris smaller.
But which studio is it? The list for Eugene Oregon includes: Buzz Monkey Software ETC Interactive Fireline Interactive, LLC Free Form Digital GarageGames Lambo Creative Pipeworks Software, Inc. Tesseraction Games, Inc.
Thank you for the feedback! I'll try to make another pass on the arcs for the locomotion as well as look at making adjustments for the timing on the overall movement between today and tomorrow and I'll be sure to check the arc and angle for the path of the board.