A few quick things. Internet is shitty on train so I can't open all those links. 1. If possible, buy a computer from the small business section of big companies. If you buy a home computer, you're going to end up with a ton of pre-installed crap to clean up when you first get the computer. 2. Like ZacD said, you should go…
Spent a few mins blocking out some shapes for the right side. I need to decide on what type of material the armour will be made from (ie. stripes or scales etc..) After that I need to work out what area's will go with the robe or the shoulders. The chest/robe/armour slot will be submitted for this comp. @Ghostdetector .…
I apologize guys for not updating this sooner. This was what we had to turn in for our 1 month long project. A lot was done but, I really need to perfect my use of textures and find a faster work flow to follow or at least get better at it. Though we apparently did take on a colossal project that doesn't stop me or any of…
Eh, really? that's not the case on my end though..try to make a 10x10x10 box and put it at x=10 y=0 z=0, run the script, since the box dimension is 10 and the target dimension also 10, the box wont scale but it move from x=10 to x=20 to x=40 etc each time you run the script. By right it shouldn't be moved since the scale…
The wings are usually out-stretched, but sometimes angled up or down; your reference is the first I've seen with curved wings. If you look at the reference, you can see that the space between the feathers is cut-out in the reference is raised on yours. When working on projects, it's often safer to start with a single…
I first started this assignment by looking into a few different areas in which I got potentially base my low poly diorama on, this varied from different TV shows like Sons of Anarchy and the Sleepy Hollow TV series, then I looked into movies as well, these included Ghost busters 1, Star Wars: Empire Strikes Back and Spider…
Hard to say exactly by your image. I think I see a couple ngons on your model but I can't be sure. Or is that a NURMS preview? Other than that your mesh density is pretty uniform. I think the easiest path to getting what you have into ZBrush would be to actually turbosmooth your model and use the Reconstruct Subdiv to get…
That's why we are doing this :P Getting fired up from other ppl really motivates me. I also find it better to set up small goals to reach. every few days. Like... Step 1. Block out overall shape and form Step 2. Block out props and pieces Step 3. Make nice proportioned head and block in basic anatomy Step 4. Aim for…
Thanks for the suggestions, cryrid and BARDLER. After going through a few tutorial videos and combinging other techniques, I've come up with a workflow that's worked great. 1 ) Create and export base mesh from Max (DO NOT unwrap) 2 ) Sculpt as much detail as necessary in ZBrush 3 ) Go to lowest subdivision, Create UV Map…
Your approach is the more classic character workflow, works just as well as any other way. What kind of character do you have in mind to model? 1 - I do all my hard surface in maya, some people like to do hardsurface in zbrush using the polish/trim/planar tools, but i find it a little trickier than just modeling it. I use…