Hi, I found some very interesting .ini files in the 3dMax appdata directory: C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu - 3dsmax.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\defaults\Max\ - CurrentDefaults.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\plugcfg\*.ini -…
[vv]32210928[/vv] Game Name : "Solarix : Ex-it" Engine: Latest build of Unreal Engine 3, the UDK version. Design History :Solarix was born out of an idea around 2009, after we have released successful mods for Thief series. Stealth genre was appealing to us and we wanted to mix it with sci-fi setting. Game Concept: The…
3D Artist Location: Montreal Q.C Role Overview: As a 3d artist, you will play a significant role in creating fun and engaging mobile games, for multiple platforms internationally. You will work as part of a small team to create exciting new games, help to maintain our existing games and develop great game features.…
Sorry Poopipe, here the code: fn selectElements tObject= ( local totalFaces= polyop.getNumFaces tObject local allFaceElements = #() local uniqueElements = #() for i=1 to totalFaces do ( -- get all Elements objElement = polyop.getElementsUsingFace tObject #(i) -- return a BitArray by default append allFaceElements…
Nice idea for a thread I generally like to customize my hotkeys to keep them same as my gaming key layout (awsd) 1-4 to switch between the playback options a-previous frame (Also stops playback & Loops through the timerange without adding additional 'undo' reiterations. Which is what the satewithoutflush is used…
Thanks again. It is feasible at this point that I could change to perforce, I am six months+ into a project but not really dependent on anything old in the version history. I could just leave the git repo alive for awhile after changing to perforce. It would be good to have all of the projects working files backed up by…
I changed the normal map space to local XYZ and everything seems to have come out amazing even with the "dodgy" triangles. My question now is, if i can save alot of triangles by making objects in this way and then just make an local space normal map, surely that's better than having something with a higher poly count and a…
This is what some good guy at cgTalk.com response to my request, but I haven't been able to execute it, maybe it is just a rough example. Anyway, it will be best to work with any names of objects, not just a predifined ones. I always have different parts named differently depending on the concept. (local parts =…
Hoi Folks, Im building a conform script and i struggle a lot how to get the three nearest vertices to a given vertice in one iteration. I coded a little thing to get it for two but Im hardly confused how to do it. Any help would be really nice . Greetings EliderDeli local oldDistance = 1e9 local oldDistance2 = 1e9 local…
Your objects pivot (or "local pivot") should be snapped to the grid also. First set your ref coordinate system to local and use pivot point center (first image). This will show you where your local pivot is, its the same as if you select the object before you enter sub-object mode (vert edge ect..). Go to the Hierarchy…