Ok I spent a bit looking it over. Part of the problem is somehow the arm was unlinked from the clavicle. I changed the null object to a a bone object for the twist just in case. Not the same error now. But still is erroring. I was reading up on wiring in max 9 and noticed a mention of it being changed from older versions.…
I graduate with my B.A. in Interactive Media with my specialization being environmental game art in a semester. I can say that I think it is worth it. You'll meet peers and professors who will help you and help make you a better person and artist. Your portfolio is already better then most third years I know, just work on…
Criticizing and critiquing any game is valid, even if they have a dated animation system that's hard to work with, and they are sacrificing animation in order to save time and performance, that's the studios choice and it's fair to compare their animation quality to other AAA games. Whitcher 2 had vastly better animation,…
To work interactively in 3d in Maya I have been thinking of "giving in" and buying a Quadro fx 5500. Had hoped I could use it's cuda power to at least handle being a dedicated PhysX card for gaming. I don't know if that is possible? ( Have a geForce SLI and Quadro card in the same system ). Even if it will not work as a…
Huge explorable environments like Uncharted 2 or really interactive games like Shenmue, oh man did I fall in love with that game world, it was so realised and ahead of it's time, we still don't have anything comparable yet... Anything that reminds me of the world in Bladerunner. 50's era horror/sci-fi comics they have such…
maybe something that interacts with it so that the composition in the end is more active. For example a monkey (nature / machine contrast) - or simply a robot like these: http://theinvisibleagent.files.wordpress.com/2009/02/robotlamp.jpg http://www.thegreenhead.com/imgs/lifesize-lost-in-space-b-9-robot-4.jpg given that you…
It does seem to be very I Am Legend-y. It's a bit more visually interesting in movement, with the folk moving in and out of the light... but it still doesn't evoke any emotions or thoughts into the intent of the piece. Would be neat if they would respond to the flashlights somehow. Maybe have some walk towards it or follow…
Actually it is a port. It will have the new expansion most likely included if that's what you mean by 'new content'(as well as the previous two expansions) but for all intensive purposes it's the same ol' FF11 with a new system running it. SE's big thing is multiple systems all interacting with each other in the same…
Hey guys, thanks for your replies. Nope i didn't do further tests though i'm pretty sure it's possible to screw the mesh normals with maxscript and then render eachdirectional lightmap correctly. Yeah looks like it's a lot easier with turtle so i'll make tests with that. Oh btw thanks Ali, didn't notice your reply, i'm…
For a 1k or less mech character you might have to make it floating, but how it interacts in terms of motion depends on how it is rigged and weighted to your skeleton. Since this is a mechanical character and low-poly you're looking mostly at a 100% bone weight for the limbs, so if you make the upper parts a separate mesh…