Thank you for your fast answer. I think there is also a problem when doing 2) because the projection isn't really good to ignore the uv seams... When I paint over them with the mask to hide it, you can clearly see that it has trouble painting over it the brush on the left or right side wont be the same color. Maybe it has…
Nice work Paul, very inspiring! hamzaaa: A normal map is a type of bump map, they're not "more realistic", they just store detail in a different way. A greyscale bump map is fine for doing small, localized details which don't need any specific "surface-relative" information. A normal map is more useful for describing…
Jesus fuck Jordan. Is this what you really want out of life? To ramble incoherently, getting in endless, frivolous debates with people who are potential employers and coworkers? Is this the best use of your time, the ideal way you can think to interact on this website? These are rhetorical questions of course. Please, for…
I have some vfx questions too: - Even if we can do the entry in any software, are there any limitations on the tech? For example, I guess fluid sim is out of the question for realtime. Are we limited to particles? Meshes? etc :) We are not discouraging the use of fluid simulation software however we DO encourage conveying…
Wow, that's pretty damn cool ! Fantastic stuff. My only remark and nitpick would be about the interaction model for tile creation. I wish it was possible for the user to paint a continuous stroke over the sphere to lay multiple tiles, as opposed to having to click on each desired slot individually (which often causes tiles…
I have a long term goal of being a concept artist since concept artist positions are few and far between. I'm currently about to obtain my AS in Digital Media with a Certificate in Video Game Foundations. I'm ultimately hoping to enroll into FIEA (Florida Interactive Entertainment Academy) which I need a BA for 1st. My…
I don't mind Kotaku either, and as a matter of fact. I've worked at a studio that operates in the same fashion as this one describes. Good on Kotaku on shedding light to studios that treat talent very absurdly. The developers of the games industry really needs to take a stand in leadership against these kinds of behaviors.…
this... is really subjective to be honest. I become a worn-out permanently depressed mess when I have to interact with too many people at once (by some reason, this issue surfaced pretty awfully since moving to North America); in my experience, if one can get a decent stream of clients to cover costs of living and have an…
I wouldnt call a M1 trench gun moderate complexity, I would say thats pretty much as simple as it goes almost when it comes to guns. Speed when modelling guns is also a lot up to how finnicky you want to be with exact detailing tbh. Takes longer to sit and nag over correct rivet placement on a ww1 gun than it takes to…
good advice from tulkamir. I did design for interactive media hons degree and game design modules for us consisted of concepting and creating entire game prototypes(art,design,programming all ourselves)...unfortunately the lecturer was very knowledgable in flash and director so thats what we got taught. I wanted to learn…