I noticed almost everybody models the mouth closed, lips sealed. The problem I have with this, is that this way makes it more difficult to open the mouth for animation, such as using soft selection to move the upper lip away from the lower one without having the lower lip verts get dragged up too (and vice versa). So that…
Project Name: Half-Life 2 - Own life Genre: 3rd Person Action Adventure Roleplay Current Progress: Closed Beta. The "Half-Life 2 - Own life" mod Project leader & C++ Developer (keksroot) is currently searching for a Modeler/Animator. You can visit our project here: "http://www.moddb.com/mods/half-life-2-own-life" We've…
This tutorial introduce a different technique to model soccerballs. Can be also good for normalmapping an ingame model. You can find it here how to model soccerballs the fast way. Socialbookmark it if you like. Download here the classic soccerball model .max 9 It can be followed with any max but better if you have…
Hello Polycount! If you're an engineer, CAD enthusiast, or maybe you are just learning 3D CAD modeling, share some of your works in progress shots or showcase your final models here! I recently modeled this Knights Armament Company rail cover. I used simple calipers and got fairly accurate measurements. I spent yesterday…
Hi I am after some advice on car modeling techniques, more specifically for games in most games now damage is a big part of game play and thus how the car is modeled, this must mean that all the panels are now separate instead of backed or textured panel gaps. as games require a limited polygon count how would one model…
Hey guys, I did a character model and I'm getting relatively close to finishing it, however I'm sure things could be done better, this is where I come to you for help :P Yes, oh my god, it's a furry... Thought it'd be fun to challenge myself with something familiar (IE: My avatar) The reffrences are below. Please tear it…