Hi there, I am Saman, 3D environment & prop artist with over 5+ years of experience. I have a great understanding of the game development pipeline especially low-poly optimized. I can work well with the Unity editor and am familiar with the Shader Graph workflow. In terms of art style, I focus on stylized theme especially…
I have a good render setup for Maya, but not for max. What's your polycount? I find that when rendering complicated objects like this, there is no need for everything to be high poly. Like if you have bolts and stuff, you can turn off or put turbosmooth on the lowest level. Most of the times, your control loops will make…
Arctura000 hit on something that wasn't immediately obvious to me until I looked again. The crossbow has no notches where the string loops attach at the ends so if you drew it back the loops would most likely slip off the ends. The other thing is that in all your displays the objects have a wireframe over them, while this…
Hands look off, there needs to be a bulge where the thumb connects to the wrist. The edge loops where the legs attach to the hips are wrong, especially if you want it to be animatable. More edge loops does not equal better deformation in those areas, it's all about how the edge loops is cut, and where you place the bone.
i would first start by turning the texture off and the smooth off. I know it seems like it looks better, but it makes it harder for us to tell exactly what's going on. Also, you want to see what the actual model looks like, not what the subdivided model would look like. You can turn on "smooth edges," just not "display…
I making a complicated, twisting, turning length of rope, that joins back onto itself. I've have a 6 sided cylinder, mapped with a tiling rope texture. This then follows a spline path to make the complicated shape. I now want to start deleting edge loops on the mesh to reduce the poly count. I've added an edit poly…
I've been trying to do some more hi-poly stuff in maya 2013. I've got this pretty simple piece set up and I can't figure out whats going on with the smooth preview. I've put in control loops around the circles and have creases the outer edges(set to 10). The problem is that when I preview, the mesh distorts at the verts,…
[ QUOTE ] Before you do anything, rip a few of those edge loops out, particularly around the mouth, and work with the form at a *much* lower resolution. You'll find it infinitely easier than having to shift all those points around that you have right now. [/ QUOTE ] Daz couldn't be more right. This kind of minimalist…