It really depends on the engine and the game. Usually static meshes/objects can be animated in engine without bones but often it unlocks a lot more tools if the object is treated as a skeletal mesh. Even as a simple one with just one joint can unlock certain skeletal mesh tools that just aren't available to static meshes.…
I think your portfolio is good in terms of skill but needs more 3D modelling work. -Is the trend in the industry going toward separate roles for modeling and texturing or is being equally good at both still pretty much a requirement? Both I say. Texture artist roles are rare and usually in big/AAA companies which probably…
This is every conversation I have had on the subject rolled into one. Person: So you do computer art? Me: yep... (looks around to change the subject) Look flowers those are neat huh? Person: So this "art" you do its for games? Me: sigh, yes I make art for point and click adventure games. Person: So what kind of games do…
Thank you very much dude ! that's a great shout, I'll scour the net to see if I find anything similar. If not, Blender will probably have a plugin like this, just need to bite the bullet and finally learn the key bindings for it haha I tried something similar with Maya's Duplicate Special which instances your meshes, but…
Nice furniture renders dude :) I can see a bunch of areas where you could improve, but honestly just keep making more art and pushing yourself, you'll end up improving a ton. I'd say remove the Space Marine and the Scifi room. The texturing on the Streets of Amsterdam isn't really up to par, but I'd honestly just move…
Figure out what kind of game you want to play but doesnt exist yet. If the idea is too big for you to pull off in a solo setup, pick out one aspect that you think captures the essence of the game and start from there. Just get comfortable with experimentation and be willing to scrap what you have if your core concept it…
Thanks a lot for your support and help! Yeah... the dynamesh method will work for sure, but then i will loose all the detail once i switch to dynamesh. Currently i have 6 mil. and added tons of details. Sad if i had to start over again. Projecting is not supported in ZBC so i have to find somehow a way. I thought by adding…
nullfed >> It took a long time and a lot of iterations to come up with that control circle. Cramming movement, combos and skills onto the left mouse button was hard! If you can believe it, the original system was way more complex on that one button, but I realized it would take longer to teach how to use it all than the…
I still cant believe PS doesnt have symmetry to be honest. They even developed a 3d printing feature for photoshop, but seem to ignore certain workflows that can really boost the texture artist out there. That said, for tiled painting, the best app for the job is Krita. It has a tiled texture mode specifically designed for…
Update time! PogoP: Yea, your right they did look odd..I rotated them around a bit to make them looking like they are coming down at a similar angle. Ehsan Gamer Yup, same material. Making it in Unity would be trickly, but probably not impossible. Maybe check out one of the node based material editors on the asset store.…