First of all, I don't know if I'm posting this topic in the right place, if necessary, a moderator can move this where it's convenient. Hello to the whole community. We are living a moment in the history of technological evolution where artificial intelligence is taking the lead in almost all fields of work. And how not,…
Bort game dev At this point i'm not really sure how we'll be animating and rendering Bort in the game. 3D model, baked animation or 2D sprites. Either way I'll be needing a fully animated 3D model to work from. And as its been ages since I animated anything I made a very quick rig and roughed out this animation as a test.…
After months of not beeing able to do any creative work for various reasons i realy want to get back into the habit of doing frequent, hopefully daily creative work and in the hope of posting some of it to motivate me I will also start this digital sketchbook here. I have an education as a traditional wood/stone sculptor…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
hello everyone. This is Edgar for the Spriter team. Thanks for the interest. We're completely flooded with emails, etc at the moment, so I may be a little slow to reply, but I'll do my best to get back here and answer any questions. I apologize if this is a little tl;dr, but I'll try to be answering all the questions I saw…
Well I generally don't recommend it to people who already have access to good rigs from any package Scott. It's missing a lot of features that 3d animator types take for granted in studio apps. Its interface is so simple and elegant though that it makes animating really fun. It relies on a pose based system heavily and…
Hey @Bao92 For the animation category you can use any rig as long as you acquired it legally and it isn't ripped from another game so the animator could definitely enter using a model / rig you created for them, they will only be judged on the animation quality, not the model. If you wanted to enter that same model into…
So the thing is that I'm revisiting an assignment from first year of game dev school. I want my exam (haven't had any use for it until now :P) The assignment is to animate a character in an environment that is modular and it needs be shown in a game engine. I eventually managed to get it into UDK with "good" results and…
In my personal opinion I recommend that you learn the following things. While it may not be evident to others at first glance it is still those details that matter in the end. * Keep good naming conventions on every object in the scene, especially joints/bones for game engines. It doesn't matter which, just keep one…
3dsmax isn't a big fan of multi branching bone trees or re-linking bones after they've been animated. Mix the two and you're pretty much guaranteed a distaster. BUT dummies are pretty good at straining out those weird bone linking issues. In general any time you have a multi-branching tree you want to link the chains to…