This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea. I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this. Please correct me if i am wrong, i'd love to have this…
Agree. The graffiti at the top looks too 'clean'. I didn't even notice that sign said Food until reading this comment. I think if you tone down the graffiti and make it look more worn and also make the food sign a lot bolder it will make a big difference overall. Nice progress so far though!
I don't know why there is fabric on your grenade, but more-so, I don't know why I like it so much. Very interesting idea. It also seems like a holder you click grenades into, were they to be on a belt of some sort. That said, top notch modeling on those panels and whatnot. Thanks for sharing.
I also found some more brilliant examples of temple environments After some back and forth here are some completed assets: And here are some completed hand-painted tiling textures: The next step is to go into the UDK and recreate the scene with scale place holder modular assets that can later be replaced by the completed…