More work on the fish. Need to define his mouth more and redo his side I think. Redid the teeth. Also removed the paint for this screen, though it will be in the final Blocking out the body. Ugh something about it doesn't sit right with me. I think his hips might be too high? Also the deltoids look a bit weird too. Edit: I…
Hi there! Looks fine at this stage. I dont know if you are still working on it but I d like to give some crits if you dont mind. ()The hands are too small. The length must be at least equal to the length of the face. ()The brachioradialis muscle has a weird curve and should twist a bit more. have a look: ()The trapezoid…
no, it's basically a way of preserving intended volume when subdividing. I guess basically instead of using the low rez vertices to 'pull' the subdivided mesh in a certain direction like you're used to, the low rez vertices define points the smoothed surface will run THROUGH. Take a look at his last image. I think maybe…
Is it possible to define cells on a sheet of tiles and then call the cell? This way I could put dirty brick, clean brick, brick with broken middle on a single sheet all uniform size and call the cells I needed. I do this in 2d games where I have an entire sheet devoted to a particular tileset. I use it also for ISO games…
@Ryno: a few cons: - not dynamic in size so you would have to define each time what resolution to use for the photoshop texture. - requires to select the UV template so that there is a selection - manually delete the layer afterwards after the selection in a ideal way you would have: - 3dsmax and photoshop running then you…
Maybe they'll let you work for them for free. What was the brief for the competition? I don't frequent SUMEA much these days. I like the design you've got going here. WHile the texture could use a bit of polish, the model and normal map work look great with a nice strong silhouette and nicely defined forms. Are you going…
I am fucking hating this game! Could Enix make this game any more frustrating, the first boss destroyed me in two turns! And there is no save point before a boss so now I have to start over from town and lose progress. This game plays exactly like the original dragon warrior on nes, if you enjoy walking in a circle…
You might want to check out "The Lost Empire" with Russel Wong as well. its a more modern take on the Monkey King and the Journey to the west, at the point of view of a chinese history scholar, its cheesy, but I think Russel Wong makes a good monkey king.. Also the long time in planning Chan/Li project is based on "A…
heya adam, pretty cool looking props. the 1st thing i would mention, is to ease up a bit on the crazybump. alot of crazy normal angles there. Try to work on your materials, as everything is having similar feelings. especially the overall specular. Really define wat everything is made out of. Your Uv layout could also use…
On the contrary actually I think with more complicated assets comes a greater deal of specialization. I think we'll see more studios dividing up their workforce into niches. Contractors can be used with a bit more ease of mind, whenever the asset is more sharply defined. The biggest problem with being a contractor, as I…