It's going to look bad as a bipedal creature, no matter which way you try and do it. I mean, the defining anatomy of a gorilla (for me, anyways) is the large upper body and arms and smaller backside (like a reverse bear). Does it absolutely have to be bipedal? I could imagine a gorilla centaur running through a jungle on…
That buggy is looking tight man! :thumbup: I really would love to work on a military buggy but never stumbled across enough solid reference. Guess I just should just challenge myself and work without any orthographic images because you have definately proved that it would be a worth while project to work on. :D which…
To begin with figure out where your strengths are, and what your preferences are. That will help define which field you are best suited to. Specialize in which field, say Characters, but learn all aspects of that field. Once you get a job you may end up specializing further like Hair, Rigging etc. All depending on the size…
You anatomy is still lacking sense. The muscles on the back are not defined properly, he has a very flat face, his leg structure doesn't make any sense, and his chest needs better structure. You cant just through some muscles in random places and say its not a human so its fine. Anatomy has to work in a certain way because…
Hi @Fansub I had some free time today and tested the script on Mac, it does seem to work, with a few exception such as I can't get the help message to display. I find you are defining proc you aren't using? I assume it's because you don't have time to clean up for this release. So I formatted the mel script for better…
I think these websites are fantastic, especially for when shooting your own is out of reach. People in the city can't always go out and get good forest textures. I can't go down the street and find wrecked rusty car. A character I'm making is sickly and required textures defining bad skin conditions, I'm not exactly going…
Could you show a side view render? The front leg looks really awkward, almost like a human arm stuck onto the side of a quadruped. Here is a great reference pdf for quadruped anatomy. http://www.scott-eaton.com/outgoing/3dWorld-Animal-Anatomy-Eaton.pdf Look at page 2 for a great side view of how the front leg should look…
For every project that I have worked on, i find that the best way to define a style is to make a key image. Don't try and think of a whole project stylistically, it's too big to think of at once, but to consider making a single marketing image that is perfect to your vision, and then using that image to inform the rest of…
It depends on the studio, but a lot of it revolves around art integration and the aftermath. I think there were a few talks over the years at GDC talking about the evolving role of a tech artist, but it is hard to define. I know a while back only riggers / character TDs were considered to be 'technical artists', but that's…
The only thing that really stood out to me in the first picture was the size of the hands, but with that fixed I think she's looking really great. Maybe you could push the separation of the different parts of her outfit better by defining the different materials more strongly, and/or get some more colour variation in…