That's an amazing concept. Great execution so far. I do get the feeling his face looks slightly 'younger' for some reason in the concept. Yours seems a little more stretched out. Maybe tweak that if you get around to it. In the concept his neck also seems a little more defined, less of a double chin maybe? Depends on how…
Definately liking this so far, i think the skin and cloth portrays really well but the eyes may need a few more layers of colour in the texture/ shader just to really give off that wet look and convince me of the anime style. You could try to use a transparent eye layer for this e.g:…
Actually this is probably for the best; now sonny-boy doesn't get the opportunity to show off for his dear old papa. Idealistic kids in charge of powerful weapons and a need to impress an idol, well, that's not good for anybody. How he feels about his father's death (I don't know much about their religion or beliefs) will,…
I can't tell that you're even baking a high poly model on to a low poly model. That should be your first step. I'd advise doing the high poly first and let that define your silhouette for your low poly. I wouldn't even worry about texturing right now until you can properly bake a normal map from your high poly to your low…
Argh, thankyou! I knew I was tired enough to forget some stuff! I've also added textures, because that's something I really want to improve on. I'll be trying to knock up a dirt texture soon and I'm not sure in what way I want to go about it - this scene doesn't have any sort of unified style at the moment, and most of it…
So I found a better reference and made a lot of changes to my base model. I also changed her look into something more appropriate: She is topless atm but I'm still trying to figure out what she should be wearing (perhaps and sleeveless shirt of t shirt or tank top). I also plan on adding knee pads as well. I've…
To be honest, there are a lot of areas that need work mate, which suggest your not working from reference which is a sin. You really need to be working with reference when learning to make the most out of your time. Take you time and dissect a form and recreate, then repeat process. I'd guess from the bumpiness of the…
I might consider fleshing out your blockout more, getting some interior camera angles set up with the FOV you are looking for, and defining the elements on the image you like in block geo. Focusing on scale and interesting layout, and considering the story you want to tell within it. Then maybe you can shift gears and go…
I know what caused the linear artifacts now, I have the the bottom and top uv's overlying each other. I did the normal mapping process when they were rotated correctly I jsut had them in this pose when I took the image. Another reason for the artifacts was the smoothing groups I had, some didn't have any at all when I…
Not updated in a while but thought you guys would appreciate a bit of an Update. Warning this one is going to be Image Heavy! :) Here is some shots from the exterior landscape and the base, been working on fixing up textures and defining materials and new meshes such as a big vault style door. Also been working on the…