Why waste all those edge loops that don't define any silhouette on the roof and then skimp on the archway polygons? That's not a logical choice, its the arches that traditionally betray an environment asset, they are the form that should be prioritized. I see this a lot. Spend polys on arches and spheres, ignore the OCD…
Another update. Got the deadline for this particular course tomorrow and unfortunetly I won't be able to finish everything before that. Therefore I have decided not to rush the texture and instead take it as far as I can until tomorrow and then return to it later and continue to work on it. For now, I have tried to defined…
You've made some nice progress, its starting to take shape. -The first thing that i noticed was that glow coming from the buildings, its too well defined, too round and uniform. -The stairs in my opinion are too bloby compared to the ref image. -The statue would benefit from some rim lighting, specially because the moon is…
Hello Guys, thanks for your support. I will go ahead and finish the tutorial. I will fix the stairs, the mortar is done like that on purpose- I saw a chimney close to that in WoW. As for the fine details if you notice in the renders from that distance even if the shingles are a bit large, they just wont show. Yes, it…
Define 'Something' there are lots of things you can select in max. for nodes which i guess your talking about. To work on selected objects you use the 'selection' collection so That code will loop through the whole selection, pulling out a node at a time and letting you work with it. If you want to tell if a node is in the…
overall i really like the look of this guy... could easily be the next bad guy race in the new game. apart from the above comments all i would change is.. giving more of a defined evil looking face.. wrinkles scars etc. and i'm not a huge fan of the way you have the face paint on him right now... think he should definitely…
Yea i'm still unsure as to what i wanna do with the serratus for now, which is why that area is just a flat panel for now. Trying to figure out a nice medium between hard edges and smoothness. I definately want to keep the arm muscles very tight edged and the back muscles, but everwhere else would be nice to have some…
Its looking pretty nice so far. My critique would be to make sure you really define where edges meet. Right now you are like 80% of the way to having some clean looking armor. I know the guyver has some very organic feeling armor but try and flatten out some of the really rounded parts, I can notice it the most around his…
Ok I made some changes to the mouth,making it wider and fuller lips. I defined more of the bone structure as well as adjusted eyes and colored the eye balls to get a better picture of how the eyes should look. A lot of these features though are steering away from my reference and although I think this looks better, it's…
BagelHero: Bara-esque sounds like a work I'm going to start using a lot to define my work, haha. Thanks! Dilanka: & JamesArk : Thanks for the kind words! I've been practicing likeness lately because I really want to be able to draw recognizable characters, even if I don't "copy" from a single picture but a bunch of them.…