The green seams you start with are max's attempt at an unwrap. If you create your own, they show up in blue. Once you make your own seams the green ones are ignored. Uncheck the show seams button and the green ones will go away (I think that's the one you want, its either that or the one grouped with it. I'm on my phone so…
Well, yeah, combining objects could do the trick with constraints, but it's a hell of a bodge. Easier to clone face and bridge it then. I'm trying to achieve another Blender feature in 3ds Max with scaling distance between 2 objects(in Blender you have to press only one button and scale two objects together without…
This is a bit late but I was experiencing the same problem and came across this forum. So for anyone out there who did the same as me. The way I fixed it was in 3ds max the cry 3 engine exporter utility tool there is a check box that says "merge all nodes" just below the export nodes button. Make sure this is checked and…
Yeah after I posted that I read about the the WSM version and the buttons to align it on different axes and move it to the path. so basically I'm an idiot. That makes some things a lot easier, I've used the regular one and then had to slide the geo around and stuff and its a pain in the ass. If you have some more advanced…
For the left shelf, you just need to add enough buttons that it has to resize to become large. UIFiller41 is good for this, as it is extra long. The bottom can be trickier since there is no extra-tall icons. Instead just temporarily place a larger element down there, like the Color picker. If you want even more space, just…
@steve0, @alecchalmers Thank you guys! All useful tutorials are very much appreciated @dustykhan I don't like scale everwhere either. Hope to make it better when I start making real props And I've got a question - how do you guys make your screenshots from UDK? Does it have some special tool for that or is it just…
Thanks for posting this tool. However I am having trouble getting the UV Toolbox to work. I've extracted the zip into the 3ds max 2009 root folder, so everything is in the right place. I have also found the macroscript entries in my 'customise user interface > toolbar' area and created an 'OpenUnwrapUI' button. But…
Awesome i'll check out fabric paints:) K, major noob here but I read the FAQ and it says to upload an image I need to go to the 'manage attachments' box underneath the message reply box. Can't see it and the upload image button refers to a url address. Can I upload an image from my computer or do I need to get me an image…
Really cool pieces. I'd like to see how you set up some of your textures for the tron stuff. Also I thought the full screen button in the top right was a nice touch to kind of reduce distractions you may get from browser bars and stuff while you're searchin the gallery. Only real crit was I couldn't find a resume link…
I've put in 10 million poly OBJ's through xNormal. Export an OBJ. No need for skylight, it's gonna take care of that for you. Export the high and low OBJ's feed it into xNormal, click the options that you want (what maps to save out). Make sure that the ray front and rear settings are ok and hit the bake button. Easy as…