Game Mechanic Studios ( North Hollywood,CA) is looking for a strong Environment Artists that is proficient in both Unity and Unreal, More so Unreal. send me an email and i will point you in the right direction michael.arrevalo@gamemechs.com
Am working with unity 3d on a game that am making am using blender for some graphic any help is welcome. I took classes in how to make cartoon long time ago train to implement that in blender to make game texture.
Hi. Time to start my sketchbook. I'm 3d graphic environment/material artist. I work in Blender,Quixel Suite,Quixel Mixer,Unity,Unreal Engine and Photoshop. This is some of my personal materials. This is my Artstation www.artstation.com/piotrlindner
Hi guys so my room will be sort of a witch doctors throne room.... software: Maya ZBrush Mudbox PS QSuite Substance Designer Unity 4.5 references: http://www.pinterest.com/marcusjogos/throne-room/
Greetings, Please check out our project's recruitment thread on the Unity forums, located here: http://forum.unity3d.com/threads/hubris-seeking-talent.275867/ Thank you for your time, I sincerely appreciate it! Take care, Dan Uber
Hi, I am making an incremental mobile game with Unity. I am done with UI and now I am looking for an artist who will help me to design a few simple icons and animations. Thank you for your attention! Roman.
It's ok felipefrango I've got no qualms answering your questions. Walls should almost always be tileable. Unless it is a very, very unique wall and the focal point of the piece. In fact you can reuse a lot of textures and materials and most people will hardly ever notice the difference if you do it cleverly. As far as…
Yup, Prefab is the way to go. Unity's Prefab system is very versatile and its not a sloppy architecture, when you code it properly if you want to change specific things at runtime that are not supported directly by the built in particle properties. https://docs.unity3d.com/Manual/PartSysUsage.html
Hey All! For this mentorship, I am creating the cobblestone from Acorn Street. My goal is to stay in Substance Designer and stay as true as I can to the reference. I am spending a large amount of time right now nailing down the initial shape of the stones. I had a lot of trial and error figuring out the best way for me to…
Thank you guys! Here is some texture fixes and screenshot from Unity 3d in realtime. What do you think? Maybe some comments and crit before i will call it done?