It's looking awesome so far! def have the LoL feel to it, I'm just wondering what area this could be in the map? are you going to design a classic trilane for a 5v5 map? or a new game mode? Looking forward to see what comes up man!
im pumped, this look sick. anyone know if there are ramp mechanics too? lip tricks? mmmmmm, i'm really wondering how flexible the tricks are. im pumped, whatever it is when does this come out? there better be a "s-k-a-t-e" game mode
yes thanks for the screenshot your material nodes are exactly right ! what is missing is at the bottom where it says: blend mode: blend_opaque change it to blend_multiply or blend_modulate not sure what its called anymore in the old unreal there was also a blend_darken but i think they kicked that out :)
Name: Rising-Revenge - Episode 1: White Lotus Compatibility: UT2004 Homepage: http://www.rising-revenge.net/ First of all, who am I? I'm [email="Vir@s"]Vir@s[/email], one of the leaders of the mod Rising-Revenge. I'm coder and have several years of experience with the Unreal Engine. For more info on the mod see below !…
We figured out what was causing this. It turns out there was a picture viewer codec for viewing .tgas in Windows Explorer that was incompatible with this. With it installed it crashed NDo. When I uninstalled it NDo launched correctly. For reference, the codec causing the problem was FastPictureViewer Codec Pack.
well from what Ive read and seen the majority of all these guys had huge builds similar to power armors/terminator armors I have a entire listing of everything Ive ever seen / read of sagan' I actually have over 20 + images of sang' and his different varations, I have found that the one above is the best design , and…
High poly might be useful if customer wants to bake his own normal/AO maps for engine he is using. As long as models seem to come from the same set. Like traffic cones and street signs would make a good pack. But feel free to disregard what i'm typing here :)
Seems like a not so bad start. Thanks a lot for the quick answer @stevston89 :D . I'm seriously considering buying one scanned model now you've reassured me about the process of how to make this investment useful :) . I'll just take time to choose which one, I see I have 11 days before the sale runs out ^^. I don't know…
dunno about marmo , I dont use it to bake stuff, but in substance painter you can simply use a snapshot of the 2d window in material mode. So if those textures you are working with are coming from SP, than just ditch marmo and export it from there.
Ugh I've been wracking my brain trying to come up with results like those in your pictures. You got any money shots of the node setups of your materials? EDIT IM AN IDIOT AND SHOULD READ THE ENTIRE THREAD. Ignore my post!