Nice; you have some really cool pieces in your portfolio. Particularly the overgrown city—nice to see you've included pics of individual props and textures too. Good luck at Crytek :D
I agree with you 100%, that was a great video and I own one of the books he recommended, "Robert Coyle, the talent code." Another great author he did not include would be Brain Tracey.
Wow. that's awesome dude. How very nice of you! :) I will definitely check this out when i get home. Seems like there are loads of people needing the max to maya lessons... Including myself.
I don't think this is really along my line of work but i might know someone who'd be interested. I'm just curios, does it need to be rigged or include animations? or simply a textured model?
I'm guessing that the 'mechanic' character is merely a placeholder, as it's the default character asset included in unity. Looks like a decent start so far guys, I'm liking that plateau terrain going on in that second picture.
I'm praying that the first DLC includes more challenges. These are some of the most fun for me. That guy has really mastered the parkour element and shows how fun it can be once you've nailed it down.
[ame=" https://www.youtube.com/watch?v=kB4JFK90LHA"]Modeling a GLOCK 19 9mm hangun in Maya - OBJ included - YouTube[/ame] This guy is using the create polygon tool and models his gun to the end.
Eh, agree to disagree. I've gotten a lot of value from 801 - even if you only include the snapping overhaul it's worth the price for me. And MeshFusion is a whole other level... But whatever works for you!
@Count Vertsalot Yeah that is pretty weird, im all ways use to testing out my composition with mental ray but if they don't include it looks like I will just totally move over to vray :/
There are "companies". Just ones who won't or will never be able to pay you...because everyone in the company including the CEO is training on the job. (I'm not referring mod teams, just the wannabe studios preying on beginners.)