@carvuliero Thank you! Such a simple but elegant solution. You guys are awesome, I went with all your feedback and the deformations work well in Unity :)
Programming no, but some visual scripting like Kismet,Flowgraph or similar Unity Plugins would definitely be required to set up convincing demo scenes.
This is actually quite common, in Unreal, Unity, and in custom engines. http://wiki.polycount.com/wiki/MultiTexture#Modulation_Blending See also the Trim Sheets section below that one.
Experienced 3D Artist looking for work Experienced in props and Environments for console and mobile. Experienced working with Unity and Unreal Engine Email - contact.rhys.3d@gmail.com Example of Work
Progress on my fortune teller machine so far (rendered in Unity) Hadn't sculpted in a while but once I got into it it's been a fun practice project! :)