Hi guys! Recently set up a portfolio site. Would love you to bits if you could give me some crits about layout, information I should/shouldn't include, navigation, whether the work in the portfolio is rubbish or okay and so on.
Sup, I'm making a full set of medic weapon skins (including the knife [I hope]). The idea of the set is a Dark Healer set, with dark colours and a dark glow. I will update this thread as I develop this project.
We're hiring for several game dev positions including 3D artists, animators, designers, and programmers. We're in a great location (Louisville, CO) and are ramping up for a couple of exciting new projects. Please check out our website for details.
First post, a bit nervous. Been working on a helmet/mask thing for a few days. The concept is made by Nivanh Chanthara http://cghub.com/images/view/650725/ Comments and crits are very welcome. I didn't include the gloss map, since it's pretty dull.
Or not :) Last year was a little slower than usual due to many factors including Covid and the simultaneous cost of integrating a larger entity with different processes and infrastructure, but there is no plan to slow down on anything this year, to the contrary.
Finished this environment off and made a movie queue render and put the info including material node graphs on artstation here: https://www.artstation.com/artwork/B1dD86 https://www.youtube.com/watch?v=6d8C4TLq70Y
Finally sharing my latest personal project. A full character for use in a real time game engine, rendered in Unreal 4. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter, including the skin. Tattoos hand painted and sourced off google, as well as utilizing MidJorney to…
I opened an eBay auction last year for my ZBrush WIN license and some guy bought it from there. I sold it for 500$ including the transfer fee just like your original offer.
Thankyou BARDLER this is exactly the sort of feedback I was hoping for. I have included an image of what I am going off roughly, however there are other images I am taking reference from.
Some TexTools functions no longer work with newer Max versions (if I remember correctly) - From 2012 onwards though, Max's UV editor has gotten a lot better, including their normalising function..