@Panupat Yeah but i'm trying to make a simple script for a toolkit with different useful functions. One of them is making a "radial mirror simetry" with a user value for the number of copies. Here's a gif with some tests:
Just found this: https://polycount.com/discussion/37382/maya-wrapdeform-to-skin to prove my point. Sadly, I don't think I have the script anymore. But, perhaps there's now a builtin way? :)
Currently, I'm using DCbool Manager script\plugin, but yours look a way better! Keep it up :) What about performance tho? Did it cost extra fps to bool simple objects?
I had similar issuses when applying the 3dsmax Clean Scripts on max 2010.it even messed up my main menu for some reason, not sure if this could be your problem though.
Been using the beta since it was released - not upgraded to the full 4.0 yet. It will break some scripts and animations are handled differently now (some 3.5 settings are depreciated) but generally the process is pretty painless.
I coded my own blog with the help of a friend. Just need to put in the pagination script and it will be pretty groovy. No follow function obviously. I shall work on doing an RSS feeder though.
:/ That's one workaround I thought of, but somewhat tedious. Maybe a good time to start learning python scripting. For anything architectural I couldn't imagine not having exact control over uv mapping.
It messed up your normals.On the ejection port for example something like this happens: How to fix this: edit normal modifier, unify normals, run script again maybe it works ok after that.
the smoothing is not related to UV - that is a separate thing if You dont want to put too much work i suggest using that script i've mentioned above. the results will be much better right away.