I assumed you know render-targets, as you use them when doing shadows. Dont copy paste source from samples, analyze them and find out what they do. shadowmapping is rendering depth into a texture from light's point of view, and later projecting that texture back on the geometry. Although I am not sure if shadows are really…
Apply UVW Unwrap, set the channel spinner to 2, click reset and the second channel should show up in the editor window. In the material editor under any given map in a material, there is another spinner that lets you select which UV channel that map uses. Works great for things like composite map where you have a diffuse…
Around 2016 I took a class at "Crehana" learning website for Zbrush and I started modeling Mink from Dragon Half as a subject for practice. Here's the reference image I decided to sculpt Afterwads I began sculping the model, although I had a prior knowledge on the use of Zbrush, it took me some difficulty to achieve a good…
Hey everyone, the studio gave me the honor of officially posting this job on the forums, however I am neither HR nor a lead so please do not send me your applications / resumes directly. I would be more than happy to forward any specific questions about this position to my leads and get back to you in this thread. Please…
Hello everyone! I have been working with this tool for a few months, mostly on our internal projects, and I think it's time to get it out there. It's still in development so feel free to suggest any additions or alterations. It can easily be altered to accommodate 3rd party packages such as other UV-Packing/Unwrapping…
I rendered a movie of how the camera movement should be on the final shot,but I have some issues with flickering on the right side walls,anyone has any idea why is that?Also,c&c welcomed :) https://www.youtube.com/watch?v=zs6DOSdAXGg
Guys I am just testing out 3d coat and it seems like the program I always wish zbrush was. Compared to zbrush, 3d coat offers: * actual viewport rendering so you can see what you are doing and it is not totally different compared to how your game engine will look * you can hot swap between sculpting and texturing on the…
Hey Eric! Thank you so much for your feedback! Please ignore the lightning, the photos are directly from the Substance Painter viewport, they are not renders. I agree it's flat right now. I want to render it in Marmoset. But I can try to make a bigger difference in roughness in the asset. I will check the example that you…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…