Try assigning a new material to the high poly and give that a go - I think (not too sure) that if you have a diffuse assigned to the material, and bake from that - it will also include the diffuse bake that in to it
Been a while but getting close to finishing this one now. I'd love to hear your feedback :smiley: Textured with Painter, presented in TB2 at 4k. 10,967 tris including a full magazine.
I learned the most by reading and going through the included tutorials from the help files (but this was ages ago, not sure if they're still there)...as well as reading the help on every feature I used.
Maybe handplane should come with a test assest with different normal maps included so people can test what tangent works best with a target engine if it's not one of the featured ones.
Trying it on a Galaxy Nexus, get the crash at launch or after the login screen. Just sent a report for it, included my forum username in the notes so you can identify who it's from.
update: I made some crates and a holo-control panel. Worked on the lighing quite a bit. Still working on just about everything including textures, lighting, smoothing groups, etc.
If you are a student, with a valid .edu email address, you can try to sign up for the Github Student Developer pack, which includes a year of UE4 for free: https://education.github.com/pack
Included instant kill/action cutscenes, that takes you out of firstperson. (I'm looking at you, Deus Ex and AvP). It totally breaks my immersion, and hate the lose of control and view.
It would also be nice to include some sort of light sconces or stands. That might help break up the monotony of the main room as well (which I will post this weekend some time).