Table of Contents Image-Based Lighting in Cycles Blend File Image-based lighting is a good way to quickly light your shot to better match a real-world environment. Cycles makes a lot of tools available to help you deal with image-based lights, and I'll show you a few tricks I've figured out. Start by checking "Multiple…
Hello! I've had some free time on my hands lately, so I've decided to follow a few tutorials by J. Hill and get more familiar with skin texturing in Substance Painter, hair and fur in Xgen, and rendering in Maya Arnold. https://www.artstation.com/jhill I've decided to create 3D versions of these amazing concept artworks by…
@Mark Dygert pretty much hit the nail on the head. Where our software is better is that it's real-time, and it has workflows built specifically for games. Videos truly don't do it justice. Within minutes you can have studio quality flipbooks for your VFX. And then from here you can export just about any data type you need:…
Are the screenshots here from the same app? Photoshop I assume? This could be a case of PS handling color spaces differently for different file formats. What you're seeing on the right is linear space representation of the map, which should be correct. Generally people view 8-16bit normal map images in sRGB space, which…
Thanks for the replies everyone, I appreciate you taking the time to comment. @slosh- I looked back over the anatomy and changed some things. I did pull the shoulders in and shortened the neck a bit. Also found the arms were too long so I pulled them in too. I'm feeling a lot better about it now. And heres the nude. Would…
@Niknesh Great to hear you enjoyed it :) The scenes that I worked on for Tyranny, I would say ~80% of the models/textures/materials were made by me. Our concept artists helped out with some of the tiling textures and I borrowed some of our character models/armor for the soldiers fused into the rock in the top image. Beyond…
Hi Pete, i want to give you some advise on how to improve your rendering, I am going to use your peugeot 205 cti as an example. I come from using Vray so i can give you tips on getting a good result. * First on the render is very blurry, I dont know mental ray but in Vray this would be because of Subdivs of the shadows,…
oeh the jungle of codecs :D there are two ways to do this really, you can either render it straight from the software pack you are using into a compressed version, using 264h for instance which mostly turns out really well, small in size, little loss and i believe most devices are able to play this codec. but this will end…
I would start with what programs you are going to use and figure out which brand will work best. As far as raw power goes AMD and NVidia are fairly close (in the mid to high end price range anyway). I have used AMD for the last 5 or 6 years and they work well for most things. However, I have been using VRay for rendering…
it would start with original concepts from the main team. I was working at another studio (Massive Black) at the time and they contracted us to do additional concept work for them. Some of the items they had already modeled and some hadn't yet been created. So they sent us the original concept art and asked for upgrade…