Actually, the rare items generally have far more work put into them. Most are given rare status because they go so far as to include things like animations or VFX.
Later today I'll come back and show you. I'll probably put it into a complete tutorial to include explanation of positioning, and other stuff. Its probably useful for other people as well.
Would it be very close to what JA1 / JA2 were, or would you include some of the improvements introduces in the JA2 1.13 community update? I'm rather interested in this, huge fan of JA2.
Nice one Goeddy. This one inspired by this week's Monster Man episode which included making a werewolf suit. And also catching a fight scene from Power Rangers Samurai on tv.
thank a lot for the extensive feedback! yes all the art shown is made by me, including the concepts. "Cut the 3 oldest concepts" what do you mean by this? the three worst looking?
Posting these online to my portfolio. Any crits or feedback is welcome. Should I include a rendering of the high poly? What about texture maps? Curious as to what people think about that.
Ive updated my site with a few new things, including a showreel. thanks [ame=" https://www.youtube.com/watch?v=kzWsWWtpyXo"]Richard Wileman Environment Artist Showreel - YouTube[/ame]
First off, its looking really good, looking forward to seeing the progress on this one. Two questions, The trailer you made, what size is the texture? and does that texuture include the interior?
Ah. I guess there is no real shortcut to it then. I do use Dynamesh on a lot of things including hard surfaces on Zbrush, and then later decimate that. But the resulting geometry usually needs a lot of fixing :/