How do you do the debris animation @~53sec? custom scripts in Maya? or sections debris grouped together? And the transformation of the boss monster @~33sec? Blendshapes? Joint rig? Custom stuff?
Btw, the piece here looks off because the keypad still needs to be lifted up higher: in reality it will look more like this: I made the weld and the glue using the welder script
In Editable Poly, you could just select all vertices and hit Connect. Basically does a triangulate (without requiring script). You definitely don't want to convert to Editable Patch. No no no.
Would you be willing to share your script/tweaks? I loved TexTools in Max and wished similar functionality would be brought to Maya, since that's what I work with mostly now.
- Great. Never heard of it - I'll try it out. - Yeah, was just hoping there might be a little script somewhere to select two vertices and just connect them, cutting across edges. Thanks
Maybe you can find a melscript guru that can remake this max script in maya. http://www.polycount.com/forum/showthread.php?t=34743 http://www.ericchadwick.com/examples/files/HaywoodTools-UberVertCount.mcr
hello, i share with you my gumroad shop link, there is no tutorials but some resource for Zbrush, Maya Scripts, and soon i will added a new plugin for Zbrush :) https://gumroad.com/facelessmind
Seems to give a close enough result. Kinda odd that something that a simple curve or script edit back at cryptic is such a chore to achieve with UEd (at least in the form I'm used to). Thanks guys.
Here's the easy way :) http://www.scriptspot.com/3ds-max/scripts/book-rigger In UE 4.13 you can now import Alembic cached vertex anims, so this should be perfect.
There IS a Max script for this that adds a Edit Normals modifier to the stack containing the computed vert normals. We use it all the time: http://www.polycount.com/forum/showpost.php?p=1690226&postcount=48