@EarthQuake Some great info, appreciate it! The 2x512 comparison was purely just for discussion. Since the conversations I had already concluded that more draw calls is worse (1x1024 > 4x512), and we were trying to find out what's the impact of multiple textures vs a single texture, that's the example that worked. So as I…
Assuming Unity's lightmap is what I am expecting, the fact that it's one piece may be the problem. Am I correct in that I now realize the texture sheet you posted in the first post is actually the texture sheet for the entire scene as one object? I was thinking it was all separate meshes, as how a scene would typically be…
JLHGameArt Thanks! @Sunray Thanks! I´m planning to try to bring more of that effect there. @hmm_rock Thanks! I use a lot of FFD, bend and twist modifiers. My stack is usually full of those :) For texturing and baking I use Substance Designer. I have a very messy graph that uses id map to mask different foliage. Then it…
looking really cool so far. it would be neat to see a bit more variation in the texture. dirt. cracks. etc. especially in the red bricks, which at the moment look a tad bit too specular, as well as kind of boring. i really like the green trimming that youve got around the building, but i feel that from far away its kind of…
Here is just me thinking it through. 5000 quads? maybe more like >8-10k tris. (You wouldn't want to make a bare tank, would you?. Would need some nicely detailed MG34s, other tacked on gear(shovels, tools, track segments). There are a lot of sheels and cylindrical objects on this guy. Since they'll mostly be at/around…
People tend to have a romantic relationship with their first MMO, and for a large number of people WOW was their first MMO. Marketing has had a negative effect on MMO's. All the big MMO's that have come out are WOW clones because they want to steal the user base and make it easy on the people who don't like change. When…
The only way to do this is a "scripted plugin" in Maxscript, like my shader. It's about as difficult as it gets in terms of maxscript, hence why our code can be a bit flaky and could do with an overhaul (both me and RJ became much more experienced with maxscript after releasing it). Also, we put so much effort into this…
In fact I was thinking about a level a la Uncharted, or The Last of Us. If your hardware can handle it, I don't see the problems of modeling an entire level in one file, as long as you keep the scene organized you won't find issues, I have to try what XSI can chew with its GigaCore though. You can isolate a portion of your…
Yeah the folly of the gamer-build. 1. Never do SLI with a workstation, if you can avoid it don't pay extra for SLI capability on your motherboard either. Paying more for large motherboards with 10 extra slots is worthless if you'll never use them. Extra overclocking features are worthless as well, the i7 2600K overclocks…
Hey Mannygill99, good to see people showing their game ideas! My feedback first and foremost would be, since you're after an opinion on your game, to create some kind of Game Design Document in Word or OpenOffice. This doesn't have to be too long, and can have pictures. If you have a document that outlines the rules of the…