There's a lot of features I am planning for the editor, even if it remains for private use. At present, I only use vertex groups to define triangles, but I plan to support a variety of primitives and other objects. Cylinders would be defined as two end points and some point on the surface. Spheres by a center and edge…
First little issue I see is a lack of a defined clavicle and it looks like someone with his body type would have a very well defined one. Next, theres no adams apple. The whole neck could probably use some fine tuning, frankly. Also, with that big a belly, would he really have abs that could be seen? I like the belly, so…
Quick update on my Serpent Hive Cave environment! 🐍 =) I’ve been refining the scene composition and adding new elements to strengthen the overall mood and structure, such as the spiked barricades and environmental dressing. The lighting setup you see here is still temporary, WIP lighting. I plan to make the final version…
my opinion about the art test is that it seems to not respect your time. If they see your portfolio they understand what quality you can hit currently, and if they want to know your typical workflow process they could spend an hour asking you questions about how you would plan to tackle this. But if you will work for X…
@ LRoy & AnimeAngel - Thx for the feedback. @ Simski - LOL! You're funny. Thanks for understanding my point of view and believe me I do understand yours too. @ nofacej - I am definately not against nudity. It's just that I had a vision I wanted to go after. That's why she's covered in the end. @ e-freak - Yeah, I'll…
Okay, so I've gone back to the drawing board to try and nail down the concept more accurately. Since the shape of the two halves of the casing seemed to be the most inaccurate, and the fact that the mesh was getting overly complicated as a single object, I split the lower half in two to experiment with shapes. Upper half…
i agree with chai, at this stage fighting with edgeloops as opposed to work with form is not the best idea, we have tools these days that let yu forget the oh so technical modelling part and let you concentrate on what counts at this stage the most, how your model looks. while i agree that a good basemesh can fasten…
Here are the updates, with explanations. I believe this is much better. Going for subtle details that aren't too much, not too dirty, but enough to look believable. I placed some intentional scrape marks where things would have happened in the past. it's a large, round vehicle so the big thing in the back would get hit,…
That sounds totally right but it seems that you took the specular map for the glossyness/Roughness map and vice versa, or i didnt get you right This is my point of knowledge at the moment If I break it down its pretty simple, specular gives the brightness intensity on specific places of the reflection, works like a mask,…
How do I create polygons right away, like in Silo/XSI for example ? Can't seem to wrap my mind around retopo and poly tool, even though I read the manual. Can anyone give me a push? Thanks. One more thing, about symmetry. I noticed when I have defined preferred "center seam" I can select components just fine (or at least…