I don't have any professional experience in creating landscapes, but from what I gleam, a lot is the simple tools. Also like most answers to most questions, it depends. If you're creating a large open-world environment where the player can go anywhere then you use something like World Machine or some other…
" There is absolutely no need to try to do things like normal bakes for simple buildings, especially when you're trying to make 80 of them on your own." I can second that. Tiled roofs and stuff like that can probably come from materials - with generic stuff like this I doubt it's really necessary to be doing these things…
If you dont wont to model anything find free modular scene and start playing with it its like lego blocks[example below] and if you need custom models there are asset stores or pre made library with models both free and payed. Unreal engine has free project with bunch of stuff inside that you could use to learn how to use…
3D Game Environment I recently found a gorgeous set of environment concepts by Quentin Mabille and found that the first entry really sparked my interest and I decided to use my newfound knowledge in Maya, Zbrush, and Substance baking to try my hand at recreating the concept in Unreal Engine 5, which I where I created my…
concept from Star Academy: https://www.artstation.com/artwork/OyYeZv base mesh: https://www.artstation.com/artwork/A9aobz in the concept the angel statue looks like shes in contrapposto holding onto fabric, but i wanted to change it so shes just putting her hands over her chest. since she's covered by fabric in the…
Shader, rocks, little more shader, crunching at work and more rock cliffs :) That´s pretty much what I have done lately. I´m testing a lot of different things right now. I also started to make the whole island. Now that I have the shaders and modular pieces done it´s pretty straight forward to build bigger level. One big…
On the environment art side, while generally you want to keep things consistent, it is still wise to take into account how an object will be used. The flip side is that as art in workflows these days is getting more and more modular, your assets might be re-used in ways you never thought possible. For something like a…
Hey, thanks for the suggestion. I ended up creating a 512 tileable diffuse, spec/gloss, and detail normal. The diffuse is almost pure white with a little bit of AO. I just made new materials for each color and used the same texture with variation in the DiffuseColor parameter. I tried Vertex Colors before, but it didn't…
Hey there, Mad Great to see you've fired this up! Great idea and lovely video:)I found out that I even still remember some hiragana, though obviously can't understand a thing. If I were to give some advice my main concern right now would be composition. I'd stray from going too square. You can get much more from making it…
It's a modular rifle that can be chambered to fire most standard rounds. Here in the UK they are only legal if they are chambered to take .22 rimfire or 9mm chambers - and you have to jump through real hoops to get them. In the case of the Connecticut shooting, the rifle was taking .223 rounds; whether the rifle was…