Your folds and clothing needs more artistry. Clothing doesn't just wrap around someone, it flows with their movement, hangs off the body in layers. Right now, you just have lumpy meshes that just happen to be wrapped around the body. Tie it more to the body underneath, even the loosest of clothes are defined by the forms…
Great first post, I can really see the Brain Blessed influence in the face. If I had to nitpick, maybe the cross-belt or at least the buckle could have done with a bit of geometry to define it, but that's a really a very minor crit. Have you checked out the concept art for Fable 2? Very much a similar style, if you're…
Working on texturing my TF2 elf hat, kind of a hassle right now since texturing is definately my weak point: Wanted to take a break from texturing so made the valve from Valve's logo, took about 15 mins, think I'll fix it up make it look like the actual thing and maybe stick it on the back of the Heavy's head once the elf…
YASSS! BoBo arted. I will watch this thread now. Looking good so far! He seems to be skipping leg day a little bit, though. Feels like he's missing the gesture of the sartorius on the inside of the knee, and could use some mass in the quads overall. I would try a boxier look for the knee cap to give it a chunkier bony…
I agree that you should concentrate on getting that feminine look. Try and work on the torso armour around the ribs, looking from the front view it looks too rounded. If you look at the concept you'll see how the subtle changing the curves, especially around the bottom part of the torso armour, helps define the feminine…
I made a few iterations for the head of Aurelion Sol. I figured that once I get the head right, the rest of the body will be somewhat easier to design. The head is the most prominent feature of Aurelion Sol after all. I made the scales also a little bit bigger (thanks for the feedback ^^), I think it will also be easier to…
Due to failing at using words I thought I'd make a picture This will give you a gradient within a range defined by distanceOffset and distanceOffset+distanceRange. eg. if you set distanceOffset to 100 and distanceRange to 100 it will blend colors while the camera is between 100 and 200 units from the object I don't know…
I just recently kicked myself into taking vitamins again. My eating habits...err..leave a bit to be desired. =] I do try and get only stuff that comes from organic stores and try and keep an eye on the meat I get. These are all really great suggestions. I will definately take some of them into consideration. oh, and AZ:…
I think its pretty good, those pics are small though. Mainly I think the larger muscles need defined a bit more, like the back is made up of so many small rocks, I think that should be pretty large slabs. Like the hands. I'd make his quads wider too, just pull out some verts and make them thicker.
looking heaps good man! love the helmet! just like a crazy badass assassin should hottie look like! I do believe, like other comments that the gun needs more work, compared to the woman mesh, seems like the character is more defined and nutted out.? if you get my drift. But all in all great work! cant wait to see more of…