Smart masks are a way to save mask setups for future use on other assets. But SP2 also includes a new multi purpose mask generator that acts similar to Enodmi's stuff yeah
Demo reels always suck. Unless you're an animator or an effects artist. Everyone else should show just images, and include a 3D viewer as an option. http://wiki.polycount.com/wiki/Portfolio
Your UDK skills are immense. If you do a breakdown, can you please include the lighting and dust particles? I'm so curious to know how you achieved those results.
Aye, I agree, I'll play with the settings a little more. Watched a couple of tutorials, including dvd from 3dmotive, but nothing solid. Nobody explains how and why they choose lightning.
It's valve's decision to make chests and what to put into them. While we've had polycount chests in the past, I don't think that polycount actually had any oversight as to what was included.
Thanks for the info. One thing I've noticed, a lot of the Substances on TS are also included in SP and in the SP database. Are the ones in SP and the Database updated versions from the ones sellling on TS?
Quick sculpt of a demon bust. 3 days including LP, Bakes and textures. and you can also rotate it in 3d viewer here: https://www.artstation.com/artwork/BRQBr High-poly
I'm afraid the block outs are not mine. These shots are from a map included the latest official UT build, I forget who made the map but the file name is DM_Test_F08. Sorry if there was a misunderstanding there. :(
You could try an annotation software like annotatepro for example. I admit it would be nice if pixologic included one directly in the next version of zbrush though. That would be quite useful!