i was trying to keep close to the concept but i would never steal anything. This is just a practice model and if i stole i wouldn't make myself any better. thanks for the back up McBride.
Dumping the work I've doing lately here to keep the record. The actual model for the Threedy's new competition: Animal Warrior The male basemesh for practice and future re-using: And a female one for the same purpose:
Thanks for the tips. Well They arent really intended for games right now. The last one is a game practice. The others were early models of mine but IM going to reduce the poly count for game compatability.
heh, from my experience AOL practically condones spamming anyway. How many tonnes of goddamn plastic have those guys put through my letterbox and in my magazines over the years..
This was an old sketch that I finally completed in 3D. More practice at hand painted textures. Here is a high poly render and the low poly final render. The higher res images can be seem here.
I thought the exact same thing! There was a particular part right before the climax/third act where I could practically imagine a little note popping up in the corner saying "New Objective!"
I'd love to have a try at texturing it! I'm practicing texturing, and trying to find all the SDKs I can. A showroom (or even better, a racing game!) full of customized scion bricks would be great!
Hey dude, Looks like you got a good head start. The tires seem really light though. They practically look white, especially in comparison to the bags. Nice work so far though.
the wing uv's are a bitch i'm way out of practice in the texture department. of all people, guess whose sdk i picked to play with. about 2 hours so far. gargoyle week continues.
Pretty much any book on art drawing and design could be useful and directly translated into 3d Check this 2 for something more specific : The Practice and Science of Drawing by Harold Speed Dynamic symmetry by Jay Hambidge