Hey there, I made a sculpt and put it in keyshot but I feel abit lost on how I should light it, any suggestions on how I can improve the rendering, or do you think its good to go ??
Alright then did some more to this, made some handwraps and everything. Did a quick keyshot render because I want to see it rendered a bit and now onto the lower body (the pants are a placeholder)
@Topier Thanks man, yeah everything is high poly modeled, no normal maps used, and for the textures they are just basic materials from keyshot and v-ray, it was never intended for baking or texturing. Thanks.
Well I have tried using Xnormal and it didn't work it creates a sort of gray AO wich doesn't look like a curve map , as for renderer may be I will try to use with keyshot .
I have now dedicated at least a hour or so per week on my days off. This is what I started: Running these through keyshot if anyone is wondering. Modeling is done in 3ds max.
Thank you! I used Photoshop for sketching, compositing and postprocessing; Zbrush for 3d mockup; SpaceClaim for 3d model finalizing; Keyshot for rendering. You can watch all process shots here.
A project to fill up the school portfolio....Any ideas on the design or crits? Im not building it for games only rendering. Now only if pixologic can hurry up and send me the Email for keyshot.
Hello everyone. So, I made some small fixes and rendered it in Keyshot. For now I finished with this project. Maybe later I will be back and do textures, but for now it`s done. There is more here: https://www.artstation.com/artwork/eQZbZ
Hi just joined polcount these this is one of my most recent hight poly models i made rendered in keyshot , tell me what you think and give me feed back so i can improve!! Thanks!
Hi guys ! :) Currently i try to improve my zbrush skills, so i started with dragon head sculpt. Do not hesitate to give me your suggestion ! For the final i think render it in keyshot . Thank you !