It is an OBJ. But it's like I said, the UVs of the object are fine, the object has nothing to do with this. It is the map itself that is flipped. I tried flipping it in photoshop and bringing it into mudbox, but it just flips over again. Pretty weird.
Not sure if I understand the question. Baking a ton of objects at once shouldn't be a problem in Max, if that's what you're asking. Just make sure all the leaves are added to the Projection modifier that's on your low-poly object.
Yep exit sub object mode before applying unwrap. Push 1 (Toggles vert sub object mode) until "Editable Poly" is gray (it shouldn't be yellow), then its safe to apply Unwrap UVW.
On PC it is not so typical to cull on face level. Backface culling is basically a hardware feature, but frustum/occlusion culling not, you have to code your own algorithms leveraging GPU/CPU to do that. The static geometry of say good old quake/halflife levels indeed are culled on face level by CPU, prior sending to GPU,…
In UDK this would be very easy to do with the built in shader editor. In unity I know I have seen at least one node based shader addon/plugin but I think it costs a few bucks and I'm not certain of its total functionality but I will try to explain the other questions. The dirt does not need to be on a texture sheet of the…
Opps sorry I meant I don't like T poses, I prefer A poses. With the arms half way between T (90 degrees) and resting (0 degrees) the A pose is perfect because the joint will only be stretching 45 degrees either way. But with a T pose the shoulder is compacted it stretches 90 degrees from one extreme to the other. With 0…
Sorry for the lack of details, I've been bussy working on the trims and textures. Here it is a quick update: Basically, what I did first was in photoshop create a 2048x2048 document, in Edit/Precerences/Guides,Grid & Slices I set up the gridline at 64 pixels (also changed the colour) and 1 subdivision. Then when I press…
Hey Darkmag, you touched on a subject I really enjoy. I'm still learning,but hopefully these tips can speed your process or comfort up. When I was in my painting classes there were three important things you need to learn about colour and to consider when laying things down. Value (How bright/dark) Saturation/Chroma (How…
Hey guys, glad to hear you're liking the changes. I've made some further adjustments. I also realized I was saving my updated file to the wrong folder haha. Re-download now for significant modifications. I shifted some elements around to accommodate this. I don't think button highlighting is possible so I went with the…
In that bottom image, I would maybe consider adding some objects/elements to help break up the straight line where ground meets wall. Its just one line unnatural looking line. Doesnt have to be clutter, just something. What would the top image look like if the large pink/lit window was centered on the wall, and the…