Hello Polycount community! I wanted to share a project a that a group of us has been working on for the past few months.we are uploading new assets every Thursday and New FREE assets are introduced every month! We have a wide range of assets, including people, objects, and spaces. Sign up now and take advantage of 100%…
Include your source files/fbx's for us to take a look at, it would be much easier to diagnose rather than throw a dozen speculations of what could be the culprit.
Looks good, I'm not very experienced with shaders and particle effects, but I'd try and include some randomness in how that neon sign throws off the little sparks.
Next tutorial is now public: painting translucent liquids 101 over at https://www.patreon.com/posts/tutorial-liquids-20413593! Many GIFs included, as always. :D
'Unidentified? Knowing you, Earl, I'd say it was either whiskey or beer. ' after this one, i'll start including more dialogue between the characters to make it easier
I have Substance Designer but never got into it. I assume that means then generating height/normal maps from scratch. What would such a simple graph include?