Progress update 2 ! A bit of an update for you guys, roof and walls done, aswell as some planks. I had to rethink my modular pieces to avoid over lapping faces and the annoying face flickering but now its starting to resemble a house. Been playing around with vertex painting and colours some more and responsibly happy so…
Hard question... It looks much better without mipping, but it looks very flickering in motion. You can set the mip method in the texture properties, and you can try sharpening. Not sure if it will make it any better...If you could access to the mips and the clip threshold somehow in the material, then maybe you could use…
Well if you can use the swf files then it would be easier with flash I guess, and also the filesize that gets loaded is small. On the other side, it depends on how much time you wanna spent on it and how visable the hologram is, like a main feature or just a side effect for a level. It's also easy and fast to just do the…
I am focusing on finishing everything zone by zone now, which means I didn't redo the lighting everywhere yet. I removed allot of light actors but that's about it... I also realized I never gave a full layout overview of sorts. I'd use the wire views but... I personally find it hard to read at this point. I'll neglect to…
Mind posting some texture sheets and UV-Layout? I 1024 should be able to support some sratch work I would expect. Of course you can go with decals. I don't know how they turn out in cry engine but in some engines you can encounter flickering of decals when viewed from far distances due to depth sorting isues at large…
Just thought id share this vid with you fellow UDK users. here's just a quick demo video of a lightsaber that a friend and i have been working on. This is the first stage of a lightsaber class in UDK. It works pretty much the way a lightsaber should, there are only a few bugs to fix: -Light Movement -Mesh Flickering…
Quite often when I'm working in Max i'll get a problem where my insert edge loop line will flicker in an out or not appear on the surface at all. Moving the camera very far away fixes the problem and the loop appears but then I just cant see where I'm putting it anyway. The way I have been getting by for years was just…
If this is going in a demo reel, you should go back for it, just completely redo the lighting. It looks so flat and monotonous right now. You have very few dark areas. Make your lights look more like they're the objects that are emitting light, right now it's hard to tell where the light's coming from. There's the one…
Just don't get caught up in how cool all the bells and whistles are and forget the purpose of a portfolio site. Sure, there is always room for some slicker implementation of subtle features, but "oh no, another simple portfolio site" is the wrong attitude to have. Simple and clean portfolio sites are preached on here…
Looking good but I do have a couple of suggestions. I'd defiantly put some alphas on the leaves in the tree. I'd suggest looking at the 3D Motive videos on the subject http://www.3dmotive.com/training/3ds-max/creating-foliage-for-udk/?follow=true. The flickering light from the fires needs to be a bit more subtly and…