There's a pretty good discussion of this over at CGTalk. Some of the developers have been answering questions and stuff. According to them, customizable hotkeys and interface elements are supposed to be coming in the next release. They said the only reason they did this release was because of all the new tools that were…
time to wrap up heroes now I feel theres no direction anymore. destroy the virus, save the day, series end. btw I have been to ayoama cemetery, I used to walk past it most days. There is no grass. Heroes is bullshit! I disagree about Sylar, I think hes more in his element right now than before
It looks like the game is going to be a bit heavier on the narrative this time around. I don't think I'd want a big rendered cut scene for every little story element given and I can't imagine that'd be practical from Blizzard's point of view either. I'd bet money that the reward cutscenes between chapters will remain in…
They dont really care about making it look better, it will sell the same regardless. Its sort of sad, but everyone knows its not gears. Oh well, its really just another rehash of the same game at heart, with some new gameplay elements, but really what can you do with halo? Aside from revamping everything and pissing…
Ah Maze, not using vray now its baked down, they're just screengrabs from the viewport. Thanks for the tips tho, I might go back and redo the high poly pics at some point.....I didnt know about the 2.2 gamma thing or the render elements.....nice. You're right about the tyre tho, I'll fix that up.....
he's got a lot of classic zbrush noodly bits, but what's really making it for me is the elements you've given very sharp angles to, like the chin and that "shelf" on the cheek. i'd like to see the neck and the back of the head brought up a little more to match the rtest of the head, but it is definitely looking good.…
I think the building needs more oomph. Better transitions between the different brick colors and some localized dirt/drips around the structural elements would add a lot. Localized dirt could be done with decals. Also, your bricks are a little bit noisier than the reference, maybe smooth out the color variations for the…
I would guess that's probably intentional. There's a lot of history in the design of guns, and we all know what they look like. Gun shapes inspire an aggressive feeling instinctively, so borrowing gun-like elements is a pretty good tactic for creating an aggressive military vehicle... Especially for something fictional,…
Here is the Hipoly saddle the mount has on his back. The big thing to point out here is that the back of the saddle is going to have some heavy design to it, but i'm going to sculpt it in zbrush. I want the designs to look alot like the designs on the gladiators helmet just to have a consistent element of design to make…
Grand Theft Auto & S.T.A.L.K.E.R. These two would be sheer massive hits and probably would gain more masses than most and would more than likely revenue themselves up there with WoW & Everquest. GTA may be a bit less if in comparison as STALKER stand with a wide range of mechanics and RPG elements, while GTA is a quick…