:thumbup: Only way it could get better IMO is with a forward and back button on scaled up images, instead of a redirect to a new page. JMO. might be more work than its worth :) Still, much better than the initial versions. Well done on incorporating feedback!
Yeah, that's a handy trick. For partially asymmetrical stuff you want to use symmetrical sculpting on, start off with a simple cube as the first subtool, then append others to that. They should all use the cube's axis for symmetry unless you specifically tell them not to (by using the "local symmetry" button).
Have you tried using numpad for your shortcuts? (If you have long fingers you can probably use the right-side shift/ctrl keys while still using numpad). Or maybe just go with the entire area at the center of the keyboard (around the enter button)?
That is really cool I love the , i would defiantly add the buttons to the back of the chair i feel that would add a lot to the piece, also some definition to the arms like adding the wood bits (your prlly planning on doing this lol) But i love the concept and the movement!
Louhikarme - Im glad you sovled it with Captains help! Ddo does indeed not like AA :) Victorcg - Yes it is possible to reload the Color-ID map, just use the Reimporter button on the DDO main toolbar. Is your issue that you are doing that but the project doesn´t update?
Sorry about the persistent Chinese spam. We're working with Vanilla Forums to find a solution, and deleting/ banning everything spammy we find. Do us a favor and hit the button Flag > Spam whenever you see one. I'd hit that. Thanks for your patience, peoples.
Just from a retopo standpoint, if you're using Topogun, the create symmetry button will mirror your topology over and attempt to match it with the surface of your refference mesh automatically. sometimes needs some tweaking but for what your talking about its the best tool out there imo
also as to your "no slide or arrows" try hold CTRL and then hovering over the box you would type the value in hold LMB (left mouse button) and drag to left or right. also MMB and RMB do the same but MMB is faster and RMB is even fast at raising value
Nice simple layout, good content I love it! The only crit I have is that the wireframe render-er you are using doesn't display ALL the edges, making things look more low poly than they really are. The next/previous buttons work for me /shrug
Mud-whatt?! Lol glad to finally see a date, didn't saw a price thou, hope it don't get much different then Zb2 one. Someone on cgtalk said now everyone will be a great modeler, is just press a bunch of buttons... woot!! can't wait to be one too!