thanks, Looks promising; how can i use "paint effects" on an objects faces (with each placed object perpendicular to the face) rather than just a plane?
Instead of rotating object you could rotate gizmo. For example in 3ds max when cylindrical projection selected you manipulate gizmo like a usual object:
I'm having the same problem. I've noticed that the draw quad feature doesn't snap to NURB objects. It will to poly objects though... Is this a bug? Anybody know a fix?
Right click on the object, go to object properties, and check "Edges Only". If the default setting is different, there is a setting somewhere for that... can't remember where (check the help file).
well that code snippet doesn't work apparently. i found the bug by individually selecting objects for baking, and got the exception when i selected the object with no mesh.
Good stuff. I noticed a few problems with floating objects (Debris on the ground) and some scale issues between objects but overall its pretty well done.
Well the classOf the base object is EditablePoly, but I don't get how to translate that into forcing the function to recognize the object correctly...Sorry, I'm sort of a maxscript noob.
I've tried exporting the object and applying the vertex colors again in a new scene. Looks like there was an error with that particular scene and it wouldn't apply the vertex colors properly. Not really sure why it caused it though. Thanks !
Ok, I want to position copies of the same object along a path, which I've done using the Spacing Tool and path constraint. Now that my objects are in place I want to remove the Path Constraint but of course it's not as easy as deleting it, so what are my options?