Heh thanks guys for the replies, much appreciated. Ok sounds like the best thing to do is just get stuck in. I must admit even with the little C knowledge I've got, things are kinda familiar and the example code is making sense. I got stumped a bit earlier as it seems like they've made a lot of changes since 2.5, which the…
That's still not possible with 3ds Max, Your viewport layout ist tied into its fixed viewpanel frame and tahts it. No detachable viewport, not more than 4 viewports Max. There were/are some plugins for specific game engines which rendered a view into the scene in a seperate window but that was not a standard Max thing. Via…
Thank you for your reply. Yes that issue with the stack UV shells -function was hotfixed a couple hours after I released v1.2. Download the zip again and things should be working as expected. Turns out one line of code had been deleted by mistake. Regarding exceptions: MEL has a command called "catch" that can be used on…
@scslover Yes because fetching a texture returns a vec4 (RGBA) value. If you look at the generated HLSL code from the material editor this will show as duplicated code (the same expression repeated) but this will be optimised by the assembler. Texture fetches can be expensive so you want to keep this as minimal as you…
nice thought, definitely going to be helpful for those who cant grasp web coding. however, with what you have there, it would take someone maybe 30 minutes to an hour to learn and implement themselves. its plain-jane html site with a tid bit of css (which really isnt needed in this case assuming you are wanting people with…
A game built for web is usually a folder structure containing assets. These assets include an index.html file that shows your game player, the javascript files with the game source code as well as the models, images and sounds. You need to keep this directory structure intact (even when hosted online) so that the game…
The number of VC verts doesn't always match the number of geometry verts. You can use a command to match them up, and use getNumCPVVerts instead of numVerts. http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/files/GUID-5702AD16-5D90-4B74-A7E7-F49A8B6903C0.htm I was able to reproduce your problem with your code, and the…
Just have a portfolio with good looking game art, that's all you really need. But a willingness to learn and/or do other art stuff like GUI, FX, Concepting, Animation and even making marketing shots will be a big plus for smaller studios. I'm pretty much the only artist at our studio and I do all those things. I probably…
I wouldn't even make a distinction. keyboard or paintbrush it doesn't matter - if you're coding to bring your vision to life its just as much a part of your art as the triangles or pixels. Vermeer put together intricate devices to implement his ideas, its the same with coding. You're an artist, beyond that its all tools…
On the underarm to shoulder flow... it's currently as in red (more of a upper bicep to shoulder) but I'm wondering if it would be much better if modified so it flowed more like the blue path? There seems to be examples of both kinds of flow. I repeat... what a crazy balance of polycount to getting deformation right!?! It's…