I was watching a UVW unwrapping tutorial yesterday and the guy used a displacement map at the end. Unlike a normal map,an object with displacement can be zoomed in on and you'll see real geometry and shadows (whereas an object with just a normal map looks flat). It also uses a lot of geometry to look right (he used a…
Damn man again great feedback, and don't worry about saying my stuff is bad :P. If I wanted nice feedback I would ask my friends. Atleast here at polycount people tell me the stuff I need to know to learn. Still I can be a little stubborn so at the moment i'm trying to create one blade with an interesting silhouette to…
Cascade is very similar to UDK's cascade (at least right now). Here's a tutorial I made last year for making rain in UDK. I'm planning on making a new one soon, but for now this might do the trick for you. You can now achieve far more realistic water effects due to pbr in UE4 so I should probably remake the tutorial here…
[SOLVED] -community over at autodesk forums said it was a camera clipping setting. Found it and fixed it. I'm watching a new tutorial and the guy's objects look solid and opaque. Mine on the other hand all look see through, i can see the edges going through them and the only way to not see them is to zoom in very closely.…
Yeah, I'm going for the actual sculpting experience as A) sculpting is something I've been avoiding for a long time and would like to finally get decent at and B) I just tried sculpting up a chunk of wood and it didn't turn out very good, so I figured I'd go back to the basics and start hitting the tutorials, but I haven't…
I just list the start and end dates of my freelance period in the header of that section, then list the project and my job: November 2010 Present Freelance 3D Artist Projects: Blacklight: Retribution characters Firefall props 3D Artist Magazine article Shadowboxing with Style Zbrush 4 feature tutorial …
I would not use zbrush for it in the first place. Create chainmail in you fav 3d app: http://www.3dtotal.com/tutorial/3d_studio_max/chain_mail_displacement/chain_mail_displacement_01.php (here is for max). 2. Bake tileable texture out of it. 3. Texture it. Now just use it as tileable texture on your character (you can also…
" Do I need to take a bachelor's degree of animation if I want to become a 3D modeller?" No. Sign up for Pluaralsight and/or Gnomon Workshop for a couple of months and/or get some eat3D DVDs and review some basic game modelling tutorials. Practice. Submit screenshots with wireframes. Get feedback. Rinse and repeat. Find…
Hi there Tudormorris Nice sketchbook, i especially like your pencil drawings. And the fish looks awesome :) Im currently teaching myself drawing (in general) and im sort of stuck. I do have some tutorials that i follow, but what im really not getting around are the techniques to make my drawings looks 3 dimensional. By…
What you are doing with your characters is way too specific for an automated animation system, plus you have the added detail of interacting with props/instruments. It would be faster in the end if you imported the meshes into Blender, resized, applied materials, and rigged them there. Once you have a Blender rig there are…