So i plan on making a monster hunter version of Vi, where i will incorporate custom monster armor on her, most importantly including gauntlets made out of a Brachydios! (reference below)
I also saw that including reference images I looked at in the thread would be helpful. Thanks Fabi_G These are two of the main ones, but there are plenty of others. The first is pretty much the style I was going for, while the second is where I got the basic shape of the alley. Though looking at them again I can see that…
If you are talking about the photo above your last post, I didn't sculpt that, its what I use for reference. The figure is included in the (free) software.
Hello there, I'm making the low poly of a flashbang asset and I included a simplified interior for the fuze but my poly count is at 6K and I'm wondering if this is acceptable for a first person grenade on current/next gen?
@Shrike The bake I included was done in MikkTSpace, so it should work in Marmoset. It works fine in the Unity just for reference (though I'm not sure which pipeline that is).
That definition of pornography is really narrow, in particular the fact that it only includes "real people". That leaves plenty of room for games, animations, and illustrations that meet most definitions of "pornographic".
Volumetric Rays. Generally they can be enabled through volumetric fog shadowing, but most engines also include a similar effect when looking towards the sun only.
Woah Dado, you worked on meltdown? A few buddies of mine (me including) play it on steam every now and then. haha, cheers for the fun designs! Art dump
The skirt does indeed help a lot, had a go with that myself awhile ago. Also included a tear line for the lower eyelid in it with high spec which helps.