I'd focus on nailing some bigger shapes on that torso first. You've got the pecs and individual sections of the abs in there, but the primary shapes of the rib cage, shoulder girdle and pelvic crest aren't as clearly defined. Especially in the lower back and around the shoulders, I think the boney landmarks are to vague…
I think the thing I love the most about all of your models is how well you define each and every material in it. There is no mistaking what this is made out of and what it has been threw. I've said it once and Ill say it again, your work is one of the biggest thing that keeps me striving to improve. Keep it up.
I'll work for food!!! Yeah it definately sucks but luckily we had ample forewarning that something like this would happen. Some of us stuck around to try and help the company get back up on it's own 2 feet but alas, time was against us. It seems like a lot of the guys have bounced back pretty quick though :)
Finally I defined itself with my pipeline for creating characters. 1. Сharacter Creator - for pre-creating a character. 2. Marvelous Designer / Blender - for creating clothes and skinning . 3. Mudbox / Blender - for retopology, sculpting and textures painting. 4. GIMP - for editing textures. 5. CC, 3DXchange, iClone - to…
Different programms calcuate the tangents differently. Maya uses the same as Zbrush(i think), whereas Marmoset doesn´t. I´m not sure, but could it be, that you applied the tangent space normal map as object space normal map? Actually i didn´t touch Marmoset in ages. There definately is a switch to flip the green channel…
hey dude nice progress i think you should be more bold with the creases on her skirt though your prob already know that :P and personally for me i think her face was more similiar on the first piccy in the concept the features look more defined hope any input i can give helps :D
i'm certainly no expert, but i spent ages agonizing how to form body shapes in low poly so i thought i'd try and help. the foot needs more volume and maybe define the ankle bone more (i don't know anatomy so i hope the paint over makes sense). hope its a little help :)
Suuuper nice work! Really lovely bust. My main crit would be that she feels like shes sucking in her bottom lip and also, this might be your personal preference but her face is very bottom heavy, defining her brow bone might balance her face out quite a bit. Keep up the good work! :)
UPDATE UVs are done! A screenshot of the process in 3D-Coat: I finished them up in 3dsMax. Then I did a Normal Map bake with xNormal and fixes + detail defining in 3D-Coat again. This is the result so far in Marmoset Toolbag3: I am quite happy with how things are going; faster than I thought! Next step will be texturing.
Blockout is looking good, the main thing that bothers me is the grass texture, it looks way to noisy compared to the concept. Depending on how stylized you want it to be, I would suggest working on material definition a bit more, I think broader brushstrokes and more defined edges could help. Can't wait to see the final…