It's also worth pointing out you're not limited to art-related degrees, if you have other interests you can pursue then you could study those at university while working on art in your spare time. The internet is an excellent resource for game-art and as Xavier points out there are some visa perks for having a recognised…
I was taught Maya at College, - to study Games Design & Max at University to study Games Design... I can achieve equally good results in both; only difference is really ease of use - depending really on which layout you prefer haha. The only good option I prefer in Max rather then Maya is the ability to draw on my seams…
:) Yes,Making robots is what i study. <in university, this semester I'm taking robotics :) > as I'm a fourth year student. 4/5 years are almost done. got my Arduino uC [uC: MicroController], and created a Device with it that let you drive a 3d car using a tilt sensor, Blender's Game engine. Might make a motion capture…
You've got some great work here. My favorite stuff is "Building sketches and some trees" On Artstation... I would organize just a little more. You've got the Old Town thumbnail in there twice. Swap your 2D environment challenge thumbnail for the finished one. Same with the treehouse. I would remove the last four images. (…
glad to see you tightening up the forms, but he looks way too big an puffed out currently. If your trying to study anatomy, I think you have to stick to real world proportions because otherwise it just doesn't look very believable. The image I linked you to earlier would probably be like the biggest most ripped guy on…
Inside lightbox>tools you can find a ecorche model that is a great reference -- better than using 2d images alone -- for getting your basic human proportions and anatomy. The Ryan Kingslien anatomy model. You can line it up with your own model, use transparency and ghost, and then as you observe your reference images, you…
Again,I found myself watching at it & not happy at all with the resoult,so I had to destroy the bottom & blockout it again :poly142: This turned out with me moving the magazine on the bottom,wich is that green cylinder you could see right there,also this shape gives a silouette that's more interesting in my opinion,not…
You should look for both. Use human references to study anatomy, wireframe renders of character models to study character topology, and finished models to use as a quality bar and inspiration. Being uncomfortable staring at naked human bodies is something you absolutely have to get over if you want to be a character…
This happens to a lot of new artists. They want to speed paint or speed sculpt right away like they see the professional artists do. I think everybody gets in over there head and want to do professional level stuff right out of the gate, it happened to me to lol. Sooner or later you realize that isn't possible, and you…
I now realize a lot of what I just said wasn't relevant to your initial question . Are you being too eager in sending work so early? possibly. Why? First impressions count, and if you haven't finished your study then your portfolio probably isnt as good as it will be when your study is finished. Why else? they cant use you…